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With these games, players may find valuable space in which to acknowledge grief as a completely normal reaction to bereavement." "To help children cope with loss, it is important that they receive honest explanations about death, appropriate to their level of understanding. "We express grief in different ways depending on our age," they said. By focusing on the intersection between gaming and mental health, they want to raise awareness of mental health challenges and reduce the stigma surrounding these issues. I've come up with some games that explore this topic, along with help and suggestions from Gaming The Mind ( Twitter), an organisation of UK-based mental health professionals who aim to promote positive mental health within the gaming community. But also, games can provide a helpful space in which to process, consider and understand death and loss. This means that some care is necessary if players are sensitive to losing significant people. Games include interactions, narratives and characters dealing with all aspects of life (and death). In a small way they can help us grow in our sensitivity and awareness of these issues.
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The games in this list address ethnic, religious and nationalistic themes, but in a way that shines a light on discrimination and injustice. This content is always restricted to a PEGI 18 rating (and likely to infringe national criminal laws)." You won't see this on any game because the game would also be breaking the law. It indicates that the "game contains depictions of ethnic, religious, nationalistic or other stereotypes likely to encourage hatred. The logo on this page is the PEGI Discrimination descriptor. Games where you play the underprivileged or discriminated against, not only provide information about how these unjust imbalances exist in the world, but (to some extent) what it feels like to be on the receiving end of discrimination. There are many games that invite us to step into the shoes of the disempowered. These power fantasies are exciting and exhilarating. Games often offer us the chance to step into the shoes of powerful and fantastical characters. In video games, we step into other bodies so we can better understand our own and those of the people around us. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket, the grandparent-escaping Tiger and Bee in Kissy Kissy, the fractured heartbroken body in Gris or the haphazard movement of Octodad we have a chance to reassess our own physicality and how we respond to and treat other people's physicality. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.
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This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality. Video games offer an opportunity to inhabit another body.